As the party explores the structure, they find empty room after empty room, the chamber’s occupants having been summoned to the melee that was nearly their undoing.
The pass through an extravagent throneroom, the sleeping chamebers of what must have been rune giants, and the well maintained quarters of a creature they surmise must be the size of an elephant. In a chamber off of these quarters they find a familiar creature imprisoned – with the lower body of a snake, and the upper torso of a woman, they find themselves face-to-face once more with the being responsible for the resurrection of half the party – Xanesha.
Questioned, she explains that in having her sister murdered, she was found guilty of the sin of pride and was imprisoned here the past several months. She attempts half-hearted plea for freedom, but assures the party that when her lord returns, her mistress – someone she refers to as Most High Ceoptra – will see how valuable she will be and will grant her freedom.
Having had enough of the lamia, the party leaves her to her imprisonment and moves on, eventually coming to a set of strange double doors with tens of thousands of runes carved in an eerie, spidery script.
Using her magic to decipher it, Midna realizes it is in a language called Aklo. Studying the runes, they appear to be some sort of warning about trespassing beyond them and referencing the horrors of a realm known as Leng.
Ignoring their warning, she attempts to disable the magical trap but manages only to set it off, pulling the party into a nightmare maze chased by a phantasmal foe. Zander manages to lead them out of the maze and the find themselves in the room once more, facing the same doors.
Given a second attempt, Midna manages to disable the device and they are welcomed to a curious site in the room beyond….
Strange winding cables protrude from some tables, boxes and cylinders and connect to others. All of this clutter seems to focus upon a large metal framework constructed at the southern end of the room, where strange currents of energy dance and shimmer within a strange ring of stone. Now and then, these currents coalesce into shapes – images startling for their familiarity and yet totally alien. The image revealed is of a massive city of towers and gigantic monuments set in a mountain valley at the foot of a huge peak – Xin-Shalast, as it would appear from this high mountain vista. The city beyond the energy curtain is very different, however, in that its towers and buildings are ablaze with light both magical and mundane and the great central road and surrounding streets teem with tens of thousands of giants and humanoids of all descriptions. The sounds and even the smells of this strange metropolis waft through the image – an image that is, perhaps, trying to be an open window.
A dozen robed humanoids mill about the room, making adjustments to the machine without communicating.
Unsure of what the strange scene means, Sarruk charges while Morthos moves to try to disable the machine. As they do so, the creatures react with surprising speed, their robes parting to reveal strange insectoid limbs as they surround and attack.
As each of the strange creatures is killed, the machine begins to spark and smoke, almost as if they themselves were powering it and as the final creature is slain the machine begins to loudly hum as the image within morphs into a strange spiral shape out of which tentacles began to poke out.
With an awful howl, a massive quadruped monstrosity bursts forth, roars and charges, but the heroes are prepared and unleash a devastating series of attacks that nothing could survive. As quickly as it entered, the strange alien creature lies defeated.